Is blocking have any relationship with extrapolation?

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Is blocking have any relationship with extrapolation?

Postby bangermusik » January 29th, 2020, 11:48 am

hey title says all.

anyone knows anything about this? like seriously im feeling this shit every day. for example, im winning against some people like 3-0 for every match but every single fucking match my opponent blocking me at corner like hell and i can't even move around, its like locking my circle. but when me and my opponent are in my opponents corner, im pushing him but its like not even effecting him. he is moving so easy and dont even lose his position, he don't even shake a bit, ffs wtf? i just dont understand this. its like he got more pushing power than me. but at the end im winning the game. and this makes me confused!

so i can't understand the logic.. how this is possible? how someone can block me but i can't block them? even i try every single angle, no, i seriously can't even push his circle. so i started to think its something extrapolation related issue. a friend of mine playing with 200 extrapolation and seriously, this guy has the best blocking in the game. he doesnt even know how to play this game but making my gameplay experience terrible at corners just because he got good block somehow. so im asking you guys, in order to block someone (means giving them cancer in corners) all we just need is a higher extrapolation?

sorry if i misspelled some words. i am waiting for your comments.
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Re: Is blocking have any relationship with extrapolation?

Postby EdinsonCavani » January 29th, 2020, 1:22 pm

Because blocking (and being capable not to be blocked) requires a lot of gamesense, maybe you're playing on the corners in a bad way, try to watch some recordings by good players to understand corner mechanics :)

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Re: Is blocking have any relationship with extrapolation?

Postby tim » January 29th, 2020, 2:42 pm

According to your extrapolation, i think for me if you play with very little extrapolation, it will be difficult for you to get out of it (blocking the opponent), while if you play with extrapolation high enough, your pawn will be lighter (for my part) and you can try to dodge the blocks more easily, on the other hand it is sure that if your opponent plays well blocks whatever happens you will be able to do almost nothing but you can always find a solution
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Re: Is blocking have any relationship with extrapolation?

Postby KROL » January 29th, 2020, 4:07 pm

The more extrapolation u have - it comes easier to block ur opponent out, oponent with much lower extra than you will feel like ur much heavier than him, and u can move around The ball or your oponent quicker...

This is why this game became so cancer, trash players put it as high as possible and then tryhard in corner to annoy their oponents

The same players with max 50 extra would become trash and useless again cause all you high extrapolation players can do is blocking your oponent and spam 60rockets per one action in corner and The most funny thing is you think you are good or you impress anyone
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Re: Is blocking have any relationship with extrapolation?

Postby P4ER » January 29th, 2020, 4:54 pm

KROL wrote:The more extrapolation u have - it comes easier to block ur opponent out, opponent with much lower extra than you will feel like ur much heavier than him, and u can move around The ball or your opponent quicker...

This is why this game became so cancer, trash players put it as high as possible and then tryhard in corner to annoy their opponents

The same players with max 50 extra would become trash and useless again cause all you high extrapolation players can do is blocking your opponent and spam 60rockets per one action in corner and The most funny thing is you think you are good or you impress anyone

I think you are wrong with the blocking theory or that its hard to play against them (they will still lose but a lot of time will be wasted by them, just like campers but its just a different way of camping).

anyways the main problem with extrapolation is that you are a lot worse on the field but think you are better in corner (what actually not true because you only spamming the ball towards the corner and not really creating any chances from it [there is a way to create chances from the corner but not the way people use nowadays.] they don't understand they look silly by low extra users and ill tell you why:
1. their shots are weaker (if you know the physics of the game you'll understand why), i barely need to move to counter it and its harder to trick someone like this.
2. You are not fast as you think you are.. your "tricks" looks good only on your screen, but the server sees something else.

The only advantage that i found with high extra is spam (that's what it meant for, to reduce delay between shots), but there is a reason the best players weren't known for their spamming ability's so you'll take your own decision which player you want to be.
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Re: Is blocking have any relationship with extrapolation?

Postby KROL » January 29th, 2020, 5:26 pm

You are right with all, but im pretty sure my blocking theory is 100% true, i personally tested it and @Pedy can definetely agree with these words Too as he also played with both low and high extra and he knows The profits from both

The fastest option to check it is put Classic and play 1ON1 with wannabe top player close to 200extra, if u will not camp u will see The diffrence even if ure good 1on1 player

Personally i dont have any problems to play against high extra, i just let them do their „tricks” and then I use one „x” to get out from corner with a ball, but for players with lower quality without calm and clear mind and low extra it will be much harder to deal with high extra players

The one thing is sure, The more extra u have, The less IQ u need to play this game, you will start to spam only and teamplay, passes will be The last option in your mind to do
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Re: Is blocking have any relationship with extrapolation?

Postby Pedy » January 29th, 2020, 5:55 pm

P4ER wrote:I think you are wrong with the blocking theory or that its hard to play against them (they will still lose but a lot of time will be wasted by them, just like campers but its just a different way of camping).

anyways the main problem with extrapolation is that you are a lot worse on the field but think you are better in corner (what actually not true because you only spamming the ball towards the corner and not really creating any chances from it [there is a way to create chances from the corner but not the way people use nowadays.] they don't understand they look silly by low extra users and ill tell you why:
1. their shots are weaker (if you know the physics of the game you'll understand why), i barely need to move to counter it and its harder to trick someone like this.
2. You are not fast as you think you are.. your "tricks" looks good only on your screen, but the server sees something else.

The only advantage that i found with high extra is spam (that's what it meant for, to reduce delay between shots), but there is a reason the best players weren't known for their spamming ability's so you'll take your own decision which player you want to be.


You can be a good blocker and have low extrapolation but it doesn't mean that extrapolation doesn't give you an advantage to blocking.
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Re: Is blocking have any relationship with extrapolation?

Postby LaggerMet » January 29th, 2020, 6:10 pm

it does give you an advantage but not really because you are "heavier" but because on low extra your moves are less accurate
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Re: Is blocking have any relationship with extrapolation?

Postby Eren » January 29th, 2020, 6:57 pm

LaggerMet wrote:it does give you an advantage but not really because you are "heavier" but because on low extra your moves are less accurate


Thats pretty much the same thing i guess ^^
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Re: Is blocking have any relationship with extrapolation?

Postby LaggerMet » January 29th, 2020, 7:01 pm

Eren wrote:
LaggerMet wrote:it does give you an advantage but not really because you are "heavier" but because on low extra your moves are less accurate


Thats pretty much the same thing i guess ^^

similar feeling, but being heavy is different in the blocking context because heavier player applies larger force, which is not what happens
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Re: Is blocking have any relationship with extrapolation?

Postby Adem Ljajić » February 2nd, 2020, 1:54 pm

I agree that the use of high extrapolation makes easier player blocking. I think character management with low extrapolation is very difficult therefore by using this we reduce our chances of making mistakes but our game perspective is being weak because we see less then low extrapolation players.

If you have a good monitor and equipment, you can use high extrapolation because the game will shake less. If the players didn't use extrapolation, i wouldn't use extrapolation because it kills the fun of the game. ( More blocking, more corners, less improvisation. )

So its normal, they are moving like a machine and they always try the same things.
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Re: Is blocking have any relationship with extrapolation?

Postby Ter » February 2nd, 2020, 2:16 pm

Maze wrote:I agree that the use of high extrapolation makes easier player blocking. I think character management with low extrapolation is very difficult therefore by using this we reduce our chances of making mistakes but our game perspective is being weak because we see less then low extrapolation players.

If you have a good monitor and equipment, you can use high extrapolation because the game will shake less. If the players didn't use extrapolation, i wouldn't use extrapolation because it kills the fun of the game. ( More blocking, more corners, less improvisation. )

So its normal, they are moving like a machine and they always try the same things.


Nice post, but about the bold part, isn't this the natural course of things? While exploring something with the objective of getting good at it for a long enough time, we discover that certain movements reward more than others, therefore i think this shouldn't be seen as a necessarily bad thing, but as part of the "journey" of selfdevelopment, either here, on this game, or anywhere else.
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Re: Is blocking have any relationship with extrapolation?

Postby B4D4SS » February 2nd, 2020, 3:09 pm

Ter wrote:
Nice post, but about the bold part, isn't this the natural course of things? While exploring something with the objective of getting good at it for a long enough time, we discover that certain movements reward more than others, therefore i think this shouldn't be seen as a necessarily bad thing, but as part of the "journey" of selfdevelopment, either here, on this game, or anywhere else.


The problem is that the journey is VERY short now.

Everybody plays the same in defence, the variety of the game has disappeared in both defence and attack, because the diversity of effective attacks has been reduced, so the depth of knowledge needed in defence to play a perfect game or be a "BOT" is very little.

Thats why there Is little variety in defence quality, whereas before some team really stood out from the rest even compared to other tier 1 teams for their defence, like Gladiators for example. And in attack the same thing, as already stated, it starts from the attack being dumbed down and having a shorter journey to know everything, leading to a simplified defence system being perfect, or the skill ceiling being reached.
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Re: Is blocking have any relationship with extrapolation?

Postby Adem Ljajić » February 2nd, 2020, 4:26 pm

Ter wrote:
Maze wrote:I agree that the use of high extrapolation makes easier player blocking. I think character management with low extrapolation is very difficult therefore by using this we reduce our chances of making mistakes but our game perspective is being weak because we see less then low extrapolation players.

If you have a good monitor and equipment, you can use high extrapolation because the game will shake less. If the players didn't use extrapolation, i wouldn't use extrapolation because it kills the fun of the game. ( More blocking, more corners, less improvisation. )

So its normal, they are moving like a machine and they always try the same things.


Nice post, but about the bold part, isn't this the natural course of things? While exploring something with the objective of getting good at it for a long enough time, we discover that certain movements reward more than others, therefore i think this shouldn't be seen as a necessarily bad thing, but as part of the "journey" of selfdevelopment, either here, on this game, or anywhere else.


I agree with you, we have new good improvements but we have bad things as well. If they are happy with this, i do not see any problem.
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