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KROL wrote:The more extrapolation u have - it comes easier to block ur opponent out, opponent with much lower extra than you will feel like ur much heavier than him, and u can move around The ball or your opponent quicker...
This is why this game became so cancer, trash players put it as high as possible and then tryhard in corner to annoy their opponents
The same players with max 50 extra would become trash and useless again cause all you high extrapolation players can do is blocking your opponent and spam 60rockets per one action in corner and The most funny thing is you think you are good or you impress anyone
P4ER wrote:I think you are wrong with the blocking theory or that its hard to play against them (they will still lose but a lot of time will be wasted by them, just like campers but its just a different way of camping).
anyways the main problem with extrapolation is that you are a lot worse on the field but think you are better in corner (what actually not true because you only spamming the ball towards the corner and not really creating any chances from it [there is a way to create chances from the corner but not the way people use nowadays.] they don't understand they look silly by low extra users and ill tell you why:
1. their shots are weaker (if you know the physics of the game you'll understand why), i barely need to move to counter it and its harder to trick someone like this.
2. You are not fast as you think you are.. your "tricks" looks good only on your screen, but the server sees something else.
The only advantage that i found with high extra is spam (that's what it meant for, to reduce delay between shots), but there is a reason the best players weren't known for their spamming ability's so you'll take your own decision which player you want to be.
LaggerMet wrote:it does give you an advantage but not really because you are "heavier" but because on low extra your moves are less accurate
Eren wrote:LaggerMet wrote:it does give you an advantage but not really because you are "heavier" but because on low extra your moves are less accurate
Thats pretty much the same thing i guess ^^
Maze wrote:I agree that the use of high extrapolation makes easier player blocking. I think character management with low extrapolation is very difficult therefore by using this we reduce our chances of making mistakes but our game perspective is being weak because we see less then low extrapolation players.
If you have a good monitor and equipment, you can use high extrapolation because the game will shake less. If the players didn't use extrapolation, i wouldn't use extrapolation because it kills the fun of the game. ( More blocking, more corners, less improvisation. )
So its normal, they are moving like a machine and they always try the same things.
Ter wrote:
Nice post, but about the bold part, isn't this the natural course of things? While exploring something with the objective of getting good at it for a long enough time, we discover that certain movements reward more than others, therefore i think this shouldn't be seen as a necessarily bad thing, but as part of the "journey" of selfdevelopment, either here, on this game, or anywhere else.
Ter wrote:Maze wrote:I agree that the use of high extrapolation makes easier player blocking. I think character management with low extrapolation is very difficult therefore by using this we reduce our chances of making mistakes but our game perspective is being weak because we see less then low extrapolation players.
If you have a good monitor and equipment, you can use high extrapolation because the game will shake less. If the players didn't use extrapolation, i wouldn't use extrapolation because it kills the fun of the game. ( More blocking, more corners, less improvisation. )
So its normal, they are moving like a machine and they always try the same things.
Nice post, but about the bold part, isn't this the natural course of things? While exploring something with the objective of getting good at it for a long enough time, we discover that certain movements reward more than others, therefore i think this shouldn't be seen as a necessarily bad thing, but as part of the "journey" of selfdevelopment, either here, on this game, or anywhere else.
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