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kick rate limit

Posted:
May 5th, 2020, 6:39 pm
by EdinsonCavani
On my opinion kick rate limit just makes this game too buggy, but the main problem is that it doesn't counter any kind of macros (It's not a case that the previous FM season you got the record of macro users), people feel free to use them because they should be "limited" by that.
After 10 years of Haxball making the game buggy is not the solution to the fight against macros (maybe it's just a boost for macros), I'm not playing the game so I'm not saying it for personal advantage, but if you want a competitive game don't ruin it after 10 years
Re: kick rate limit

Posted:
May 5th, 2020, 9:46 pm
by Jeffrey
Re: kick rate limit

Posted:
May 6th, 2020, 8:17 am
by Anddy
Kick rate limit counter macro, it has to be less strong to work
However, a very few of us can compete against a WELL POSITIONNED macro firing at constant 10 kicks/s
Thus, it makes it less obvious, since the spams are weaker than without kick limit, but macro always existed, we started to punish this season, that's different
Idk how, but maybe we should consider different kick limit parameters using the 2 others variables, or basro could implement a fucking event triggering every pressed keys so we'd see who stays x-ing with shift :p
Re: kick rate limit

Posted:
May 6th, 2020, 10:38 am
by lsco
Anddy wrote:Kick rate limit counter macro, it has to be less strong to work
However, a very few of us can compete against a WELL POSITIONNED macro firing at constant 10 kicks/s
Thus, it makes it less obvious, since the spams are weaker than without kick limit, but macro always existed, we started to punish this season, that's different
Idk how, but maybe we should consider different kick limit parameters using the 2 others variables, or basro could implement a fucking event triggering every pressed keys so we'd see who stays x-ing with shift :p
Considering the fact that macro users are getting revealed more often now, i think admins can consider completely removing it
Re: kick rate limit

Posted:
May 6th, 2020, 10:47 am
by Anddy
But the game will be even less good if the spams are back, now we can hardly compete with macro, without kick limit even strong spams will struggle
Tbh, really sad that the spam has so much importance in haxball, most of middle battles are decided by a spam...
We need to find a way to make the game around passes instead of spam (hi skillball)
Re: kick rate limit

Posted:
May 6th, 2020, 11:41 am
by Soul
Anddy wrote:But the game will be even less good if the spams are back, now we can hardly compete with macro, without kick limit even strong spams will struggle
Tbh, really sad that the spam has so much importance in haxball, most of middle battles are decided by a spam...
We need to find a way to make the game around passes instead of spam (hi skillball)
watch the first season on html without extrapolation or kicklimit, guess there where less spam moments than now..

Re: kick rate limit

Posted:
May 6th, 2020, 11:47 am
by lsco
Anddy wrote:But the game will be even less good if the spams are back, now we can hardly compete with macro, without kick limit even strong spams will struggle
Tbh, really sad that the spam has so much importance in haxball, most of middle battles are decided by a spam...
We need to find a way to make the game around passes instead of spam (hi skillball)
Well in the past you could clear the balls by playing smart, now you can't do that without having a really good spam.
But I think the kick-limit command will be useless next season, because in macro cases captains will open protest immediately.
So even if you're losing spam battles vs macro's mid game, you can open protest afterwards and possibly get a defwin.
Re: kick rate limit

Posted:
May 6th, 2020, 11:48 am
by wroz
kick limit should definitely stay, obviously it won't completely counter macros but the difference in spam duels is huge when it's not set.
Re: kick rate limit

Posted:
May 6th, 2020, 1:05 pm
by aeRo
limit to 1 kick a half, then we see who the real good players are
Re: kick rate limit

Posted:
May 6th, 2020, 1:08 pm
by nik
lsco wrote:Anddy wrote:Kick rate limit counter macro, it has to be less strong to work
However, a very few of us can compete against a WELL POSITIONNED macro firing at constant 10 kicks/s
Thus, it makes it less obvious, since the spams are weaker than without kick limit, but macro always existed, we started to punish this season, that's different
Idk how, but maybe we should consider different kick limit parameters using the 2 others variables, or basro could implement a fucking event triggering every pressed keys so we'd see who stays x-ing with shift :p
Considering the fact that macro users are getting revealed more often now, i think admins can consider completely removing it
100% + it just limits advantage of double kick,that s what i always said
Re: kick rate limit

Posted:
May 6th, 2020, 1:11 pm
by P4ER
nik1 wrote:lsco wrote:Anddy wrote:Kick rate limit counter macro, it has to be less strong to work
However, a very few of us can compete against a WELL POSITIONNED macro firing at constant 10 kicks/s
Thus, it makes it less obvious, since the spams are weaker than without kick limit, but macro always existed, we started to punish this season, that's different
Idk how, but maybe we should consider different kick limit parameters using the 2 others variables, or basro could implement a fucking event triggering every pressed keys so we'd see who stays x-ing with shift :p
Considering the fact that macro users are getting revealed more often now, i think admins can consider completely removing it
100% + it just limits advantage of double kick,that s what i always said
Yes because you need to press 10 times to double shot, learn how to control the ball please before you write stupid things on forum.
*double = 2 btw if you didn't understand, I explain this because your iq equals to necro's iq.
for summary just say the real reason that you can't random spam shot's in corner as good as you are used to do instead of writing bs that makes you retarded.
Re: kick rate limit

Posted:
May 6th, 2020, 1:24 pm
by Lyreco
P4ER needs a hug
Re: kick rate limit

Posted:
May 6th, 2020, 1:26 pm
by P4ER
stop trying to be wannabe nice community and tell the truth to people in the face, the only reason this flacko (below average georgian player) thinks he is good like xsha as striker is because of your BS unreal robotic opinions, sadly.
Re: kick rate limit

Posted:
May 6th, 2020, 4:31 pm
by Yannex
P4ER wrote:stop trying to be wannabe nice community and tell the truth to people in the face, the only reason this flacko (below average georgian player) thinks he is good like xsha as striker is because of your BS unreal robotic opinions, sadly.
halas livkot