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Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 8:09 am
by echsehh
omd, new haxball update today implementing trikot/shirt colors!

here I made some nice IKEA Deutschland Shirt.. oh yeah!

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But it might effect gameplay with all these bright colors :shock:

Spoiler: Show
Update: Custom team colors

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Changes:

Added a /colors chat command which lets room admins override the way in which the red and blue teams look.
Added “Disable custom colors" to the options menu, enabling this makes the game ignore the custom team colors. (Useful if the admin has bad taste ;)
/colors explained:

To set a team color you must have admin rights. Use it by typing the following command in the chat box:

/colors <Team> <Angle> <AvatarColor> [Color1] [Color2] [Color3]

Team: Should be either “red" or “blue", it specifies which team you are overriding.

Angle: Should be a number in the range 0…360. It specifies the angle in which the color stripes will be drawn.

AvatarColor: Should be RGB in hexa (ie: FF0000 for red), it specifies the color of the avatars.

Color1, Color2, Color3: Should be RGB in hexa (ie: FF0000 for red), they specify the colors of the team’s discs. The number of colors is optional, discs will have evenly sized stripes for each color specified.

And you can clear a team’s custom colors by using:

/colors <Team> clear

Examples:

White background with red avatar for red team:
/colors red 0 FF0000 FFFFFF

Red and white background with black avatar for red team in a 45 degree slope:
/colors red 45 000000 FFFFFF FF0000

Argentina’s flag colors for blue team:
/colors blue 90 FCBF49 75AADB FFFFFF 75AADB

Clear red team custom colors:
/colors red clear



Enjoy!

Re: Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 8:36 am
by Usopp
2nd best update ever :D

Re: Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 8:39 am
by noj
:cheers:

People should make haxball clones more often, actually makes him do something.

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Re: Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 8:46 am
by TT
Maybe with a suitably 'loud' colour scheme, i might have been able to see my team mates to pass to them - and then again, maybe not :) Will be nice to give teams a little more identity in this way with the colour - but as Tom says above, will it maybe prove a distraction during the games?

Re: Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 9:23 am
by Constantinople
Pretty sublime tbh. Will probably bring a bit of fresh air to the game by playing in your team colours. :@:

Re: Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 11:44 am
by Lloyd Banks
l0l trust u 2 see dat jonni smh

Re: Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 12:19 pm
by <º)))<
NWA colours

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Home: /colors red 0 FFFFFF FF8400
Away: /colors blue 0 FF8400 FFFFFF

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Re: Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 12:35 pm
by Maddude

Re: Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 12:38 pm
by Maddude

Re: Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 1:04 pm
by OvoXo
I mean having all these colors is fun and stuff, but then what about teams with similar jerseys? Home and Away?

Or stick to same old Blue and Red?

Re: Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 1:18 pm
by echsehh
OvoXo wrote:I mean having all these colors is fun and stuff, but then what about teams with similar jerseys? Home and Away?

Or stick to same old Blue and Red?


Home and Away Jerseys seem to fix your problem.

I think its up for some testing how the colors effect gameplay.

It might be harder for some people with flashy colors and for some people it will be the same or even easier to focus on the discs.

But what rules should apply to the league?

Old fashioned way? Or all colors allowed? Or restrictions like non flashy colors like ultra pink or lime etc

Re: Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 1:25 pm
by Cam_Sampbell
^ I think it should be up to teams, but ridiculously obnoxious kits should be restricted (Deja shouldn't have neon pink to accompany their lime green).

Also, I reckon every team should have a 'home kit' to play every game in, unless there's a clash with another team's kit, and then the team that's 'away' should use their other kit. No need to constantly use 'away kits' in every game though.

Re: Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 1:27 pm
by Perkins
Starlights Kits

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/colors red 0 000000 FB35C9
/colors blue 0 000000 FB35C9

/colors red 0 FFFFFF FF00FF
/colors blue 0 FFFFFF FF00FF


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Re: Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 1:29 pm
by aeRo
You can just disable team colours personally if you don't like them so it's np

Re: Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 1:34 pm
by Joehan
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quack quack motherfuckers

Re: Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 1:36 pm
by <º)))<
Perkins, you cant use the same color for home and away.

Try with a black background and a pink number.

For example: /colors blue 0 FB35C9 000000

Re: Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 1:39 pm
by Perkins
There's no another team with "pink" colour/kit, so I don't see the problem.

Re: Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 1:40 pm
by OvoXo
TIS HOME AND AWAY KITS

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Home - /colors red 30 D7C270 000066 000066 000066
Away - /colors blue 30 660303 D7C270 D7C270 D7C270

Re: Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 1:41 pm
by <º)))<
Dont do an "away" jersey then.

But making an away jersey with almost the same colors of the home shirt is pointless

Re: Haxball Update - Teamcolors!

PostPosted: July 17th, 2013, 1:41 pm
by Perkins
Nop.

#SL