Ter wrote:
I might be risking myself to be considered as a dumbo in this topic, but if everything has a 10msec delay on Flash, then why setting up extrapolation by 10msec does not work into converting the game to a more "Flashier gameplay", since technically the command "extrapolation" is input delay in itself?
Extrapolation only adjusts what you see on your on screen, the actual game in real time remains the same. You can see things 10msec ahead or behind when it really happens, but that doesn't mean your actually kicking 10msec faster/slower, you simply are giving yourself more/less time to react to the situation, and then move/kick with 0 delay.
In Flash you press right arrow, and literally 10msec later it registers, then you start moving right, instead of immediately. This makes the physics entirely different. Movement on Flash is heavier, which affects all aspects of the game to be different than HTML, even if subtly.
On HTML, there is 0 delay from when you press the button, regardless of your extrapolation number (which just affects how you see the game, ahead or behind time).