Herna wrote:We tested HTML5 in the 3vs3 league and except of the fact, that the game is quite annoying to play with some lag there were no known bugs, or any other stuff that anyone wrote to the admins. This is what they made the decision so if people really are forced to test things out now and people notice its bad, I'm sure they would reconsider.
Except most 3v3 games were played on normal hosts. No one would say 'lag xD' on a 3v3 game anyway.
Herna wrote:I don't know what your birds tell you but i was present when the admins discussed that and i can confirm that that isnt the truth, but it doesn't matter anyway. It's not like an admin poll would make any sense, when each player has his own opinion about this anyway.
If you were present, then can you please give us a list of which admins were present, and their opinions on HTML/Flash? Were the majority of the admins for HTML, or were they against HTML? I'm sure this wouldn't be too hard, I'd love to know.
Herna wrote:It might say HTML5 alpha, but im sure basro confirmed that the version is kind of completed. Without people playing it the bugs wont be noticed and fixed also. When i look into that github also, there arent really any open bugs that were reported in the close past. I don't think there are "many sneaky bugs", and if we need someone to find and report them.
"kind of completed." Says all, to be honest. Of course, every developer would consider their game to be 'kind of completed' when the game exits the alpha stage. Naturally, the 'beta' stage comes after the 'alpha' stage. It's quite a big leap from an alpha game to a 100% stable game, really.
Beta, named after the second letter of the Greek alphabet, is the software development phase following alpha. Software in the beta stage is also known as betaware.[3] Beta phase generally begins when the software is feature complete but likely to contain a number of known or unknown bugs.Herna wrote:To teams disbanding: Even if they do, i doubt that they have to. If they still do, it's their choice only and in the same way people might play again because of the change. And even if they really can't find any way to play on HTML, its probably the same for both sides.
People can't play the same game they've been playing for years now? I find that hard to believe. It's just a preference, really. Some people really can't play on HTML, like Nub, who literally gets 1000 ping on HTML. gio disbanded Gladiators cause of HTML. Everyone can play on Flash. It's like not wanting to eat a vegetable because you don't like the taste of it -- you can eat it, you just don't like it. A preference. Of course no one has to disband their team just because some admins prefer HTML. Man up, play some more Flash for a couple of seasons, and then we'll switch to HTML when it becomes 100% stable and we can play on VPS hosts without random spikes from time to time and Basro is 100% sure there are no bugs.
Herna wrote:But I think all thats left to do now is testing out to make vps-hosts work, saviola reported the vpshost-thing to basro and will work on it, but i think there should be many vps-hosts that work anyway, or? In 3vs3 people were playing on those aswell. Maybe we just have to find ways to make it work. It's totally normal that there are a lot of problems when changing like this, but i doubt it would have been different in half a year, or a full year, or ever later, people have to get used to it, find ways to make things work as they did with Flash, and then see how it goes. And if it's really bad i doubt admins will stick to it anyway.
Like I've previously mentioned, of course no one is going to say 'lag xD' in a 3v3 game. It's a 3v3 game. And you can't really tell if they're lagging or not, since you tend to outright lag only if your first ping goes to shit, on HTML5. It seems like your 2nd ping matters a lot more on HTML5.
Herna wrote:I am no admin and love Flash a lot more than HTML5, but i still think its the right decision and just like to write stuff!
I feel the same way. But, isn't the switch a bit rushed?
Herna wrote:btw, ive got no clue what hes talking about but can you try this out if you have these stupid lags?
He's explaining how ping lag works in Haxball. Ping is measured in ms, milliseconds.
"In HaxBall, your own player movement will fail to predict correctly if it takes more than ping/2 + 64msec for it to arrive at the host" -- I believe he's addressing the issue where you feel as if your player 'teleports' from one place to another if it takes more than, let's say your ping is 20 -- if it takes more than 20/2 + 64msec (20/2 = 10 + 64 = 74 ms, or 74msec), basically if you've got a ping that goes up and down constantly, I believe. That's why he says pings are not a problem as long as they're stable afterwards.
The /handicap command has been in haxball for so long. I don't think anyone's ever used it seriously, more as a joke. "ahahh im going afk xD" "/handicap 500".
He's suggesting to use /handicap 100 if you've an unstable ping. That's extremely unplayable in HTML5 Haxball. Go into a room and try it yourself. Could be another bug, as it actually makes me feel like I'm teleporting too. Normally, when you have a high but stable ping, you'd see other people teleporting, but not yourself. When you have an unstable ping, you could be the one teleporting too. I could be wrong, though, this is just how I see it. :shrug:
Also, why change the format to HTML5 while the Champions League is still Flash? Don't we all play Haxball to win it?