desync wrote:B4D4SS I don't know why you are so mad because of HTML. I don't understand what the fuck is your problem with it. Seriously, guys, feed me, fucking community someone please tell me why this guy hates that HTML so fucking much? If you think this extrapolation stuff has destroyed the game, well my friend it's client side and you can turn off extrapolation and play just like u did in flash. If you say there is input lag bla bla, well Basro released a fix for it too. So what's the point of crying all the time? I just don't understand why you are the one always complain about HTML. Just tell us what you exactly want, seriously. Yeah "maybe" you were playing smoother on Flash but how about others? Turks, Jews was playing 70-150 ping and it wasn't so smooth for them. And I see the gameplay in Flash, what the fuck is it actually? You guys was playing like elephants. Everyone was like fat and can't even turn around, losing against retards who needs to think 5 seconds before pass his teammates. Dude HTML is next level shit. HTML is revolutionary. HTML is the reason your slow working elephant brain started to work a bit faster finally. Just stop complaining about HTML, get fucking better.
WTF are you talking about? Did I mention anything else except
GAMEPLAY SKILL CEILING? HTML is better in every other way except for extrapolation (not the main problem) and gameplay skill ceiling because of the sharper movement (the absolute biggest problem).
You might think its instantly better to have a quicker game, but that shows you haven't thought it through unless you can give me some reasons except for "quicker always is better you elephant".
The speeding up of the player turning has done this to the gameplay:- Made it WAY easier to do the same skills that were possible in Flash, you needed excellent tempo/timing in Flash to pull off those moves that everybody can do much easier now.
- Made those same skills WAY less effective, because you can recover from being out of position in HTML so fast, whereas in Flash if you committed to a tackle and misread it, you went flying. You would open up more space in defence/midfield or wherever you got juked. This has also made defending WAY easier, which is why everybody in defence looks the same if they're good or great like jasko mentioned, because the margin for error is too big - being out of position doesn't get punished like in Flash.
- Made quick passing WAY easier, just like skills. In Flash you would even see some div1 players who weren't capable of constantly giving their DM good passes from the centre attack position, now every Div2 player does it without fail. It was HARDER TO DO but also MORE REWARDING, for the same reason as above, out of position players don't get let off the hook in Flash, they get punished hard, making it clear the difference between good defenders or great defenders.
- Made all spams unpredictable and uncontrollable. In Flash you were
100% in control of a spam, now in HTML you are about 60% in control and the other 40% is luck. Some spam goals are simply impossible to defend in HTML if you get unlucky, whereas in Flash every single spam goal conceded could've been stopped if the defender was not out of position/read the spam properly. Like Splat mentioned it also affects the midfield battles massively, where being smarter/more skilled in midfield would put you in a position where you have the advantage going into a spam, in Flash it would mean you win that spam every time. In HTML you can earn yourself an advantaged position to start the spam and still lose it cus of random/luck factor.
- Made timing tackles perfectly almost irrelevant. How many times have you made tackles that you would've reached in Flash 100% and don't reach it in HTML? Its because even though you completely read the opponents intentions, you are not getting rewarded with a tackle for that. Why? Again the margin of error is too big, you can get outsmarted and read by somebody rushing towards you, but all you do is have to change direction again and they wont reach the ball, because you are NOT PUNISHED FOR CHANGING YOUR MIND IN THE LAST MOMENT, cus the extra movement doesn't add extra time (cus its too sharp/no delay). So theres players like Caccapupu who almost never got outsmarted by people rushing him, not being rewarded for this extra skill/brain he has, because in HTML average Div2 GK who get read often can just change his direction in last second and almost never get cleanly tackled. So whats the difference between Caccapupu and Div2 GK now? Almost nothing. Because of low skill ceiling. No difference anymore between best and just good players.
Theres obviously more aspects than just those 5 because changing how sharp you turn makes a difference to absolutely every situation in the game, but I don't want to write an entire Bible on this right now.
TL;DR = Sharper movement on HTML makes all skills/passing way easier and margin for error when you are out of position massive compared to Flash. This means much lower skill ceiling = Everybody looks/plays more the same.